Patterns from A to Z

  • Alphanumeric Filter Links Pattern
  • Animate Transition Pattern
  • Architecture of a Review Pattern
  • Auto Complete Pattern
  • Alphanumeric Filter Links
    The user needs the ability to look up information alphabetically within a large data set.
  • Animate Transition
    The designer needs to communicate that an object is changing its spatial relationship within the page.
  • Architecture of a Review
    A product or website needs to present ratings and reviews with a variety of informational elements.
  • Auto Complete
    The user needs to enter an item into a text box which could ambiguous or hard to remember and therefore has the potential to be mis-typed.
  • Breadcrumbs Pattern
  • Brighten Transition Pattern
  • Calendar Picker Pattern
  • Carousel Pattern
  • Breadcrumbs
    User needs to navigate potentially large quantities of information efficiently, without becoming lost.
  • Brighten Transition
    Designer wants to make a previously dimmed object a point of focus by making the object bright again.
  • Calendar Picker
    User wants to find or submit a particular piece of information based on a date or between a date range.
  • Carousel
    User needs to browse among a set of like objects represented pictorially.
  • Collapse Transition Pattern
  • Collectible Achievements Pattern
  • The Competitive Spectrum Pattern
  • Cross Fade Transition Pattern
  • Collapse Transition
    An object is no longer of primary importance, but must remain available in a smaller form.
  • Collectible Achievements
    Some participants in communities respond to opportunities to collect and display awards.
  • The Competitive Spectrum
    The designer needs to match the reputation system to the community's degree of competitiveness.
  • Cross Fade Transition
    Designer wants to communicate that a new view of an object is replacing the previous view.
  • Cursor Invitation Pattern
  • Dim Transition Pattern
  • Drag and Drop Modules Pattern
  • Drop Invitation Pattern
  • Cursor Invitation
    Designer needs to cue the user that an object can be interacted with.
  • Dim Transition
    Designer needs to communicate that an object is of secondary importance.
  • Drag and Drop Modules
    The user needs needs to re-arrange the layout of modules on a web page directly with the mouse.
  • Drop Invitation
    Designer needs to indicate valid candidate drop sites during a drag and drop operation.
  • Expand Transition Pattern
  • Fade In Transition Pattern
  • Fade Out Transition Pattern
  • Hover Invitation Pattern
  • Expand Transition
    Designer needs to show the detail of an object in its context or reveal a previously collapsed object.
  • Fade In Transition
    Designer needs to communicate that an object is being added to the page or application.
  • Fade Out Transition
    Designer needs to communicate that an object is going away.>
  • Hover Invitation
    Designer needs to cue the user about what will happen when the mouse is clicked on the hovered object.
  • Identifying Labels Pattern
  • Item Pagination Pattern
  • Leaderboard Pattern
  • Module Tabs Pattern
  • Identifying Labels
    Community members need to identify distinguished members of the community.
  • Item Pagination
    The user needs to view data items from a potentially large set of sorted data that will not be easy to display within a single page.
  • Leaderboard
    In highly competitive communities, users may want to know who are the very best performers in a category or overall.
  • Module Tabs
    The user needs to navigate through one or more stacked panes of content without refreshing the page.
  • Named Levels Pattern
  • Navigation Tabs Pattern
  • Numbered Levels Pattern
  • Page Grids Pattern
  • Named Levels
    Participants in a community need some way to gauge their own personal development within that community.
  • Navigation Tabs
    The user needs to navigate through a site to locate content and features and have clear indication of their current location in the site.
  • Numbered Levels
    Participants in a community need some way to gauge how far they've progressed within that community.
  • Page Grids
    For consistent use of common page elements, page width, division of space, ad usage and code base.
  • Points Pattern
  • Ranking Pattern
  • Rating an Object Pattern
  • Reputation Pattern
  • Points
    In some communities, users want a tangible measurement of their accomplishments.
  • Ranking
    In highly competitive communities, users may want to compare their performance against that of their peers.
  • Rating an Object
    A user wants to quickly leave their opinion on an object, with minimal interruption to any other task flow they are involved in.
  • Reputation
    The user expects to develop a reputation and hopes for insight into the reputations of others.
  • Search Pagination Pattern
  • Self Healing Transition Pattern
  • Sign-in Continuity Pattern
  • Slide Transition Pattern
  • Search Pagination
    The user needs to view a set of search results ranked by relevance that is too large to easily display within a single page.
  • Self Healing Transition
    Designer wants to show that an object has been removed from a list of objects.
  • Sign-in Continuity
    A user with an account but who is not currently signed in wants to participate by contributing something.
  • Slide Transition
    The designer wants to bring new content into the page and would like to communicate the additional content's relationship with other items on the page.
  • Spotlight Transition Pattern
  • Tool Tip Invitation Pattern
  • Top X Pattern
  • Vote to Promote Pattern
  • Spotlight Transition
    Designer needs to call attention to where a data value or content has changed within the interface.
  • Tool Tip Invitation
    Designer needs to cue the user about what will happen if they click the mouse on the hovered object.
  • Top X
    Participants in some communities welcome the challenge of striving to enter the top tier of competitors.
  • Vote to Promote
    User wants to promote a particular piece of content in a community pool of submissions.
  • Writing a Review Pattern
  • Writing a Review
    User wants to share her opinion with others about an object (place, person, thing) in greater detail than a simple rating.

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